Went over class content for both week 3 and week 4 this week, so that we can have more taught content to work with and implement sooner
Telling Stories Through the Camera: Establishing Shots
Establishing shot (how this immediately tell the viewer what is happening and where the story is at before going into the story itself. For example, The Simpsons often shows a shot of the family’s house with sitcom music playing to set where the story is taking place and (with the type of music used) the tone of the setting.
We were given some links to examples and analysis of establishing shots, and basic stablishing shots in Maya
During this part of the lesson, I was considering how my second idea, the one I’m currently planning to focus on developing, is basically all establishing shots due to the nature of how show opening’s work. Every shot in an opening is setting the mood and giving context to the show it is leading to.
180 Rule:
The 180-degree rule is a cinematography guideline that helps filmmakers establish the spatial relationships between characters in a scene. It’s also known as the 180 rule.
How it works
- Imagine a straight line drawn between the heads of two characters.
- Keep the camera on one side of the line for the entire scene.
- The characters should maintain their relative positions to each other.
Why it’s important
- The 180-degree rule helps the audience understand the scene’s geography and the characters’ relationships.
- It helps maintain visual consistency throughout a film.
- It helps create dialogue scenes that feel consistent.
Breaking the rule
- Intentionally breaking the 180-degree rule can be used as a technique to further the story.
For example, a director might break the rule to symbolize shock or to disorient the audience.
Though a bit loosely connected, the 180 rule reminded me of this video I watched a while ago analysing the introduction of Bumi, a character from Legend of Korra. The video focuses on how much context was packed into the 5 second character introduction, how well it was done, and touches on how the rest of the series often fails to carry this success forward.
Telling Stories Through the Camera: Characters
Establishing characters by:
- drawing up designs (even if we plan to use premade rigs)
- creating a short bio describing who the character is and where they are in the story
- listing characteristics that demonstrate character’s motivations and why they are who they are (don’t just say a character is ‘quirky’, why are they quirky? how are they quirky?)
What makes a compelling character:
- Sympathetic (different from likeable)
- Nuanced (they have layers)
- Flawed (they’re not perfect)
- Active (they go after what they want)
Important to really think how we want our characters to be introduced
Show not tell: in the context of character’s, show the viewer the character’s personality through the character’s actions
This week’s assignment:
1. Shot blocking: Continue to flesh out/develop our chosen idea. Continue creating layout/previs shots, and combine them into a video to create a first previs draft.
2. Character Biographies: Write some backstory, characteristics/traits for our characters. These things should drive how we visualise them.
Week 2 Assignment work: Moodboards + Initial Shot Blocking
I didn’t think to include the storyboards updated from last week’s feedback in this review, so George asked that I include them for next week for him to see and give further feedback on.
Idea 1 Moodboard:

I wanted this idea to be set in a world and time similar to medieval Europe. Within this world there is a magic system, and the greater population fears and hunts down those capable of using magic. I wanted the main character to be a blood mage who harnesses his power from his own and other’s blood, similar to a demon character from the anime Frieren. For the shots of the mage demonstrating his power, I have been imagining visuals similar to those shown in the season 1 episode 2 opening scene of Arcane, and the Atlantis scene of Kida sacrificing herself.
I found it a bit tricky to find visual reference for blood magic as I was picturing it, but I would also consider the blood bending scenes from both Avatar the Last Airbender and Legend of Korra as reference. Though these (from what I remember), don’t show blood being manipulated outside of the body, these scenes could be used as character animation reference.
Idea 2 Moodboard:


The first moodboard is more for visual style, where the second is for setting and vibe. I do feel I should have utilised more of the taught content from last week for these boards, as I don’t think they show enough for worldbuilding. Because this idea is an opening, I initially thought I wouldn’t be focusing much on world building, but as I mentioned above I now realise that the world building is even more important for an opening as an opening should show the context and tone for this.
Wanted bright colours, interesting visual styles, visual metaphors, etc.
Want a mix of folklore/ancient mythology and cyberpunk vibes
This week has helped me decide I want to have at least a rough plot and setting planned out for the fake show this opening would be for, as that will drive the majority of what I do for the opening.
Idea 3:

I again didn’t focus enough here on the worldbuilding for this idea as I could have. I struggled to do this as this idea is pretty basic in this regard from my viewpoint, as it is set in real world, modern day London, and the animals are just a fantasy added on top.
While looking for visual research, I did remember the animals conjured by Sandy in Rise of the Guardians, which I would like to draw from as photorealistic creatures by themselves don’t feel as fantastical and eye-catching. I did consider these things when creating the storyboard for this idea, but I hadn’t yet found a visual inspiration for this.
Initial Shot Blocking:
Storyboard Panel / Maya Shot Blocking:
Shot 0010


Shot 0020


Shot 0030


Shot 0040


Shot 0090


Shot 0100


Shot 0110


Shot 0180


I struggled a bit to replicate the camera angles and poses from my storyboard, but I do also prefer the last three shots to the storyboard panels as the perspectives and framings feel more correct and appealing.
Moodboards + Initial Shot Blocking Feedback:
Moodboard Feedback from George:
Chosen Idea (Idea 2) Moodboard:
- Make sure to keep these bright colours throughout the film
- Tie down the vibe of the opening since there’s conflicting vibes from the openings shown. It is serious like Arcane? Silly/funny like Dandadan? A good mix like Chainsaw Man?
I think I would like my opening to be a good mix with a leaning towards silly/funny, so I need to have this in mind when developing this idea in the coming weeks.
Shot Blocking Feedback from George:
Shot 0010:
- Could zoom in more, or at least add something to the background to make it more interesting
I have a couple things I would like to try out for this shot for the background, including light projection like in the Arcane season 2 opening, and a photography/graphic montage like in the Edgerunners opening.
Shot 0030:
- Character could have turned more at this point
- Character could also be stood a bit to the side so he’s less centred for a more interesting/appealing shot
I want to block out the poses for all the opening shots before adjusting how much the character turns further, as the opening shots are zooming in one after another as the character turns. I would like to have the final pose of the turn blocked before adjusting the ones in the middle.
Shot 0090:
- Zoom camera into table more. Storyboard panel felt much nicer and intimate, the space around the Maya blocking feels weird
Shot 0100:
- Have all the characters looking towards the main character (who is sat at the end of the table closest to the camera
- Could potentially cut to each character between Shot 0090 and this one, with a quick little intro for each, before we see them all together here
I liked the idea of cutting to each character with a mini character intro for each, so I want to look into examples of this being done for inspiration on how I could implement this.
Shot 0110:
- Could maybe tighten up shot to show character from knees/waist up instead of full body
My original plan for this shot was for the camera to be animated doing a slight rotation around the character as he walks forward, keeping the frame of the buildings around his upper body throughout the shot. I would like to try this first to see if it helps make the shot more appealing, and depending on how it looks I will also/instead try George’s suggestion.
Shot 0180:
- Make wolf bigger, doesn’t feel very intimidating/interesting being so small on screen
- Add in buildings at the back of the shot (where the alley ends) with silhouette
As shown in my Idea 2 Moodboard, I did actually think of Moro (the white wolf) from Princess Mononoke as visual inspiration for the wolf in this idea, so I agree that it should be a lot bigger in this shot to have the same mythical and intimidating vibe.