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3D Computer Animation Fundamentals Animation Term 1

Extension Work: Animation

The main bulk of my work during my extension for animation was applying the feedback I received from George to the individual assignments he gave us. I also splined and cleaned-up the animation on my body mechanics shot.

For submission, I added some materials to the assets and tweaked the settings of the viewfinder in Maya so I could still playblast the animations but have them look nicer for the submission showreel.

If I had more time, I would have liked to do additional animations for some of the assignments. For example, I initially wanted to animate different ball bounces, giving each ball different weights. I do still plan to do this in my own time, but it would have been nice to have these for George to review and potentially give feedback for.

I really liked the week by week assignment set up of George’s classes, as it was helpful for me to stay on top of the work when I was essentially being held accountable each week to have work ready for review. I can see why this might not work for other projects, but for animation it was great to both get feedback on my own work each week, and to also see other people’s work and learn from their process and feedback.

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