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3D Computer Animation Fundamentals Immersion Term 1

Week 11: Immersion

As I mentioned in my last Immersion blog post, I decided to buy the M-rig pack from Ramon Arango, and to use a few in this project. They were quite expensive, but I really liked his Artemis and Apollo rigs so I found the price worth what I would be getting in return. I did unfortunately find a few issues with them (mostly issues with the clothes and how they look with various rig poses), but I have already seen Ramon mention on his Discord server that he will be working on any bugs and issues, and releasing updates in the future with fixes. The issues aren’t so big that I can’t use the rigs, so I’m happy with them for now.

Using one of the rigs, Minerva, I started blocking animation for shot 0080 and 0090. I also did the same changes to the base rig file as I did with the Apollo rig to prepare it for UE5 import (removing N-gons, renaming materials, hiding faces, applying materials to the faces and not just the object). I still need to remake the materials in UE5 for the alembic cache import to link to.

Because I have an extension on this brief, I asked Serra what to do about blog posts updates, and she (and Friendred separately) advised that I make one last blog post before the submission post summing up everything I did between this week and submission.

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