This week is final feedback before submission, so no assignment this week.
Week 8 Assignment: Spline
When trying to get some of the mouth shapes to look more appealing, I found it difficult to do so with some shapes without them losing a semi realistic look. For these instances I usually went with something in-between what I had and the shapes George drew in the syncsketch.
When I initially went to spline, the animation still felt very floating in areas, so I went back again and added more blocking keys in before splining again. This helped a lot, especially for the more subtle movements.
Spline Feedback:
- Track the arc and ease in/out of the nose tip as the head shakes back and forth in the beginning, and soften these arcs
- Push the mouth shapes more on the big open shapes
- Careful with the blinks to not have the eyeball become too static on open/close
- Play with spacing of the nose arc on “Everything”, its pretty evenly spaced currently