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Advanced and Experimental 3D Computer Animation Techniques George's Class Term 3

Week 9: Adv&Exp [George’s Class]

This week is final feedback before submission, so no assignment this week.

Week 8 Assignment: Spline

When trying to get some of the mouth shapes to look more appealing, I found it difficult to do so with some shapes without them losing a semi realistic look. For these instances I usually went with something in-between what I had and the shapes George drew in the syncsketch.

When I initially went to spline, the animation still felt very floating in areas, so I went back again and added more blocking keys in before splining again. This helped a lot, especially for the more subtle movements.

Spline Feedback:

  • Track the arc and ease in/out of the nose tip as the head shakes back and forth in the beginning, and soften these arcs
  • Push the mouth shapes more on the big open shapes
  • Careful with the blinks to not have the eyeball become too static on open/close
  • Play with spacing of the nose arc on “Everything”, its pretty evenly spaced currently

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