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Advanced and Experimental 3D Computer Animation Techniques Serra's Class Term 3

Week 3: Adv&Exp [Serra’s Class]

Class Content

This week we learnt about NDisplays, which are used to render videos for irregularly shaped screens such as those seen wrapped around buildings. It was interesting to learn about the process within UE5 as beforehand I had only seen the process done in other programs and in different ways. I’m unlikely to use the technique for my current project, but I have considered if I could use the technique with some 3D animated characters as a cool and unique shot for my showreel, while also looking into the differences in how 3D animation is done for such projects.

Project Progress

I haven’t made a huge amount of progress on the practical side of things, but I have gathered a lot of visual research to reference when I start designing the clothing. Focusing on the main character, I have taken inspiration from both traditional Romanian (and other similar eastern European traditional wear) clothing alongside techwear/cyberpunk clothing. Reflecting on the various aspects from both clothing types, I think having the clothes shaped like techwear/cyberpunk clothing but with colours, patterns, textures, and detailing from traditional Romanian wear will work best, but I will still play around with different combinations when I begin the concepts.

I also took the rig I will be using for Rahela and took screenshots of a neutral pose at various angles that I can draw over for the concepts.

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