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3D Computer Animation Fundamentals Immersion Term 1

Submission Post: Immersion

Learning to use UE5 this semester with no prior experience was a huge challenge, but I have very much enjoyed the process once I was able to get over the hurdle of not knowing where to start. I’m excited by the possibilities of this software in my future practice, especially because I have previously struggled with other programs because of the lack of live visual feedback. I feel like using UE5 will allow me to focus more on animation, which is what I want to focus on most, as previously most of my project times were taken up with parts of the pipeline I found a lot easier and faster to do in UE5.

As shown in my Formative Presentation, the production process for me was as follows:

  • Visual research
  • Storyboarding
  • Animatic
  • Environment layout
  • Shot set up
  • 3D Animating (Maya)
  • Texturing/creating materials
  • Lighting
  • Making custom LUTs
  • Rendering
  • Editing

I briefly mentioned it in my Formative Presentation, but if I had more time to work on this unit I would prioritise animation clean-up, adding more characters to the environment, and material creation. I did enjoy making materials in UE5 a lot, but I didn’t feel like my project idea gave me the time to fully delve into the process and possibilities. Early on in production, I really wanted to explore 2D line art materials, but I unfortunately wasn’t able to fit it into my schedule. As previously mentioned however, UE5 allows for easier editing of the different parts of the project in the future, so I will definitely be returning to this project as personal work to improve on existing parts and to add new assets.

Credits

Apollo rig, M-rigs (Maya): Ramon Arango

Subway train (UE5): Dekogon Studios

‘Slow Trap’ music: Anton Vlasov

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