Project Progression
This week I managed to do a lot more work on the clothing concepts, and while I haven’t decided on a final look for the FMP character I’m happy with the designs for progression onto learning Marvelous Designer.

To start, I exported the Minerva M-Rig out from Maya in a neutral pose, and imported that into Marvelous Designer. I decided to try making the bodysuit first, as I assumed this would be the easiest garment to make. While the basic pattern was pretty easy to mock up, refining the cuts of the cloth along with getting such a tight fitting garment to simulate correctly proved very tricky, especially as I was completely new to the software.
In the end, I was able to cut the pattern up in a way that resembles my concept for the item, but I am still struggling to get the garment to simulate on the model. I am already wondering if tight fitting items would be more suitable as skinned meshes within the rig rather than simulated on top of the animation, but I want to keep pushing forward in order to learn as much as I can since that is my overall goal with this project rather than the visual output.
