Class Content
This week we were shown 360 videos. After creating animation for AR in term 2, I have wanted to improve on traditional 3D character/creature animation implementation with 360 output, as I wasn’t satisfied with the results due to the differences in how the animation is viewed not being considered as part of the process. However overall it isn’t one of my current primary interests, so this will most likely be a passion project I do in the future outside of showreel work.
Project Progress
I’ve still been struggling to make much progress, and I am currently debating the schedule for both this project and my FMP with the limitations I am now realising more.
While I want to create cool visuals alongside 3D Animation showreel pieces, I lack a lot of the technical skills needed to understand even what is possible for my project, let alone how to do it. It is a bit overwhelming with the time constraints, and I’m starting to think it might be best to focus more on learning Marvelous Designer for this project so I don’t overload myself.
As for the wider picture, including FMP development, it would be worth sitting down with friends of mine who work in industry in (what I would consider compared to myself) much more technical roles. I feel that sharing my ideas and thoughts with them and asking for feedback on the concepts will help me better plan what is feasible for me to do for my FMP.
Ultimately with my current health issues in the mix, I feel the need to cut back my current projects and push some of my FMP concerns to the backburner until after this term’s submission. While I’m disappointed that I won’t be able to achieve as much as I wanted to this semester, I would rather cut back and still have enough space to learn Marvelous Designer and create some clothing concepts than overload myself and only manage to do the bare minimum work and learn very little.
In regard to the clothing concepts, I have drawn out two more tops and I’m trying to get the shape down for the trousers. I’m finding it quite difficult to design the techwear pants, with the shape being very difficult for me to capture in a way I like.
