This week’s assignment:
Polish the spline animation
Week 3 Assignment: Splined Animation
I really struggled splining this shot, and I do wish I had added a lot more poses into the blocking before splining to avoid having to redo a fair bit of the animation. I do like the overall progression of the shot though, and I’m hoping to have it looking a lot better by next week with some polish work.
Spline Feedback:
- Track the arc of the hips as character stumbles into shot. Arcs should look like bouncing ball arcs to reflect the heavy landing of the body with the stumble as apposed to more gentle arcs seen when walking
- During the fall, rotate the body and legs upwards more so upper body really gets ahead of the legs
- Fall could also be quicker, at least for the upper body
- Have her start raising a little earlier after the fall
- Peel the body off the floor, with her head lagging behind for a while
- Could remove the first pause where she notices the camera/audience, have the pushing/standing up be more continuous to help it feel less clunky
- As she stands, again have the head and neck lag behind
- As she bows, have a leading hand that reaches the chest faster, with the other spaced out more. Then have them swap since the previously non leading hand will be on top, so it can move into the final position faster this time