Previs Development:
While I struggled a bit to get all of the remaining shots blocked out in 3D, I managed to do so and I was also able to get 2 shots to blocked animation, which I’m happy with. With Shot 0120, I like how much personality the smaller male character has, but it does mean the lack of which in the middle character is more distracting. I really like how Shot 0180 came out, but I do want to improve on the posing and pacing a lot more when it comes to fully animating that shot.


Previs Feedback:
- For Shot 0020, the background needs to be more populated, even if its just boxes for now
- Shot 0010/0030/0050/0070 have the same problem where the background is too plain. Something needs to be going on around the character, otherwise it feels too dull (especially with the earlier shots where the camera is so far back most of the screen is empty space)
- These Shots also should be of the main character stand in rig (the smaller female one)
- In Shot 0120, add in the main character or someone else walking on other side of sword guy. Have their movement/personality contrast with hyperactive guy on the right
- For the same shot and for the following shot [this isn’t in the storyboard, but file for this shot names it as Shot 0125] have the middle guy turn his head and react to the hyperactive guy coming into his view, as currently its weird that he doesn’t react at all
- As the hammer impacts with the ground in Shot 0130, have the camera shake and pan downwards a little bit as if the viewer is feeling the impact. This will also allow for nicer framing at the wolf runs out of the smoke
- For Shot 0170, have the wolf do much more of a dramatic turn as it enters, as if it can barely control itself with how fast it is moving. Follow this with more of a body swing as it impacts the wall rather than all of the body hitting at once
- Work on the posing in Shot 0180. The body should be a lot more tilted back before the character swings her weapon, and the arm should lag behind more as her body twists into the swinging motion. Again, try experimenting with the Maya viewport FX pack to add some nice motion lines to the weapon swing
- In Shot 0200, have the wolf’s head/body turned a little so it isn’t completely side on. It will feel more dynamic