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Advanced and Experimental 3D Computer Animation Techniques Previs Term 2

Week 2: Previs

Establishing World/World Building

This week we covered world building, including the tone of the world and story within it. When constructing a fictional world, it is important to consider things as its history, ecology, and geography to make the world as interesting and immersive for the viewer as possible. George also went over creating moodboards for our ideas to build a tone for the story and world setting.

This week’s assignment:

1. Moodboards: Create moodboards for our 3 ideas, using what we learnt this week.

2. Shot blocking: Start creating some basic compositions/shot blocking in Maya (using crane rig as our camera). Don’t need to be final/shots we keep in final, but should be enough to combine into a first previs draft that will then be reviewed and improved on over the term.

Week 1 Assignment work: 3 storyboards

What I struggled with: I have always had some difficulty visualising what ideas I have in my head in a way I’m satisfied with (or in a way that I actually feel mirrors what I had in my head), usually due to visual ideas that are difficult/not possible to execute for whatever reason. With Idea 1 in particular, the idea in my head felt more engaging and visually stimulating, but when I got it down on paper it didn’t feel as such, and I struggled to figure out what was missing between the idea I had in my head vs the storyboard I created. With Idea 2 and 3, this felt easier to do.

I did enjoy making the storyboard for the second idea. It was easy to pick out which shots didn’t really work for me to change or cut while I’m also applying the feedback from this week. However it was also easy to see which shots did work/worked more than others, and this was also motivating as I could imagine how I would create these shots in 3D and what experiments I could do to develop these shots.

3 Storyboards Feedback:

Idea 1:

Feedback from George:

Feels like this idea doesn’t have enough of a start to it. This could be helped if between scenes we see flashbacks that show how the mage ended up in his current situation.

Idea 2:

Feedback from George:

Would be good with this idea to think a lot about transitions between shots to add flare to the visuals

Idea 3:

Feedback from George:

Not much to say as this is a very basic and short idea, but it works well. Should be expanded on if it becomes the chosen idea.

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