This week we’ll be blocking our body mechanics shot using our reference and planning from last week.
Body Mechanics Planning Feedback:
Reference collection:
Extra reference (from similar jump but new camera angle)
Pose sketches:

Animatic using poses (overlayed on Maya background set up):
Sphere animation (roughly matched to the head, hips, hands, and feet of the reference footage):
Feedback from George:
- Some of the arcs feel slow, make them more punchy
- Don’t forget to switch hands and feet between IK and FK depending on if they have made contact with the wall or not
- Towards the end of the reference shot when the guy stands up and his hands lift off the wall, the screen right hand peels off nicely because of the angle. Make sure to include and push this in anim