This week we splined our blocked out walk cycle and started adding details in.
Side Step Spline Feedback:
Feedback from George:
- Focus on the timing of the ball, give it more ease in and out both just before it follows the screen left foot on the side step, and as it holds balance over the left foot after the step (as the right foot is still moving over)
- Have the feet touching the ground faster at the end of their movement
- Have the side of the feet touch down first and then quickly touch down fully
Walk Cycle plan and blocked animation feedback:

Feedback from George:
- Have the toes flap as they follow through on the movement of the foot
- Make the heel of the foot touch down, then the main foot with the toe still up, then the whole foot touching down, each on a frame
- On the front view, push the ball movement along the x axis more. May need to adjust the y translation followed by the x rotation accordingly
- On frame 4, the space between the legs might be a tad too big (try reducing it and see how it feels), and the toe of the back foot should still be flat on the ground